RPGs need to find a new angle.I’ve been skimming through previews of Witcher 3: The Wild Hunt.RPGs need to find a new angle. by jollyjack
I am so bored with the standard aesthetic of RPGs.
Swords, sorcery, European environments.
I’m sure that my weariness of these visuals stems from the fact I live in England, and that I grew up playing amid the ruins that scatter the borderlands of the North East. Ancient mounds, the remnants of Hadrian’s wall, fallen abbeys and frontier fortifications; because I see all that in REAL LIFE, I have no desire to wander digital versions.
Fable 2 and 3 are exceptions. Those are clearly fantasy versions of England, but they nod to different periods in history. 16th and 17th century rather than 11th and 12th. Flintlocks over chainmail. It adds something new.
I never bothered to finish Skyrim, but I’ve played Fallout 3 and New Vegas a dozen times, because the latter games are, to British eyes, a more exotic world. They are just as strange and foreign to me as a land l